Website Changes

As you may have noticed we are currently working hard on some updates to our website aswell which will fully integrate the forums and enable new options like subscriptions to specific news items and forum topics. Members can click on My Account in the right menu and view all available options. Make sure you also set your steamid under Extra's in the Account tabs. People that signed up before should re signup for our new account system.

Feedback on our site is always welcome.

What are we upto?

You might be wondering what we are doing here, and why there hasn't been much updated on the website. Well, the simple answer is, we have been working on Distant Hope so much, that the website content, and updates got pushed into the background.


We will start to post updates more often, to keep you guy's updated of the progress.


Capture Areas


We have added basic capture area's to the map. The capture points will play a big part of the gameplay of Distant Hope. The current logic of the capture area is this:


  • Each capture point will have a progress value with a range of 0.0 to 100.0, or more to make the capture take longer
  • The progress value of 100.0 is the point at which the capture point would be taken over and would turn neutral. Capture strength (for defender and attacker): a multiplier used against the number of players on a particular team that are on the capture point
  • Every 0.1 seconds or so, the "progress value" of the capture point will be increased or decreased depending on the situation
  • The more player's of the attacking team, the faster you will capture it
  • The more defender's on the area, the harder it will be to capture.


Example:


Attackers have 5 players, defenders have 2
Capture strength of attackers is 1.0, and for defenders 1.5
Think (occur every 0.1 seconds):


  • Calculate the capture strength of each team by multiplying the capture strength by the number of players, so 5.0 for attackers and 3.0 for defenders.
  • Subtract attacker's strength by defenders, so 5.0 - 3.0 = 2.0, and then add this value to the "progress value" of the capture point.


If the defenders had 4 players, it would actually favor the defenders and decrease the progress value (5.0 - 6.0 = -1.0).


This example might be ideal for a capture point that is more valuable than a normal capture point: more difficult to attack and easier to defend.


Stamina


We have added a basic stamina system. All player's will have a stamina value (which will be different, depending on the player class used). Actions like sprinting and jumping will reduce the player stamina. As with the max stamina value, the amount of stamina that is decuted for each action will be determined by the class, and loadout. For example, if you are a heavy assault, then jumping would require more stamina than a sniper (No classes have been decided yet).


Having a system like this will make the game more ballanced so where one class may have an advantage over another in one are, there will always be drawbacks in another area.


First Map


Xanthi has been hard at work, working on his map for Distant Hope. Here are a few teasers of the progress


Craterbridgebridge


Remember to head over to our forums if you have any questions, ideas, or are interested in helping out. Click Here for the forum.


Information and mechanics are likely to change later on in development. If you have any suggestions or ideas about the capture area, or stamina logic, head over to our forums

Development progress

Our development team has been working hard for the past couple of weeks to optimize the Orange Source engine for our mod to work with Large maps and vehicles that have little to no latency with pings of upto 140-150. And I'm glad to say that Olly and sslice have done an amazing job on this. Right now the development progress is speeding up more and more and Xanthi has been working hard on the first map for the game.

The only part we still need help with is Modelling work and Concept Art. If you feel that you can help out in any way, please go to the contact part to submit your details and maybe you can be part of our huge upcoming Modern Combat game.



Vacancies at Distant Hope

The Distant Hope team is currently looking for the following positions:

  • Level designers
  • Modellers
  • Concept Artists
  • Texture Artists
  • Animators

We are looking for people that are committed and have some experience already in the field of work.
If you think you are up for the challenge, don't hesitate and send an e-mail to: viper@distanthope.com

Distant Hope

What is Distant Hope?

Distant Hope is an upcoming Source engine mod played out in the aftermath of World War III, which features hard hitting combat for survival after the great nations crumble.

Distant Hope Environment

  • Post-apocalyptic (after or during World War III, maybe 20-30 years from now)
  • Post-nuclear; World War III being a nuclear war between the giant nations Main countries involved: Russia, North Korea, Iran, China, Germany, USA, UK, France, ...
  • Primarily urban environment, think of how "I Am Legend" looked except a little more extreme.
  • Multiple cities.. New York, London, Moscow, Shanghai, Tokyo, etc.
  • Artwork, etc. should be believable... nothing too futuristic.
  • Large-scale maps that support up to 64 players

GamePlay
World War III is almost over and you are part of one of the three armies that is maybe still able to save the world from total destruction. Setup a squad with a select group of friends and get ready to infiltrate in Distant Hope.